The Project

This project explores the intricacies of electronic literature and investigates how it compares to traditional, written literature. Throughout this project, we attempt to consider the implications of the following questions:

  • How is electronic literature similar to or different from non-electronic literature?
  • How does electronic literature require us to read (or use) it?
  • How do specific instances of electronic literature engage with and speak about digital culture?
  • How do we engage with, read, and consider the ways electronic literature employs multimodal affordances?

The creators

We had a team of five people assemble this electronic literature gallery and write the pieces present in it. The squad was composed of the following people:

  1. Cliff Panos
  2. Autumn Caraway
  3. Ben Rutherford
  4. Yalini Senthil Kumar
  5. Shea Wells